> "The mentality that you need an original, unique idea to succeed ...is rubbish."
I don't know whether to make an Electronic Arts, Activision or Zynga joke here.Suffice to say: you're absolutely right in a business sense and that's a damn shame.
Why shame? We're not really talking about endless repetition, we're talking about actual improvements, however minute, and changes that make the game playable on new iOS versions/device.
It is great if you can make something new, but if you can't, and have a good idea on how to improve something old, I say go for it. We need that too.
The problem of EA/Activision/Zynga is that they take ideas, make almost no improvements, and then use their marketing power to come on top anyway.
The shame is that the approach works almost independent of whether the improvements are there are not. The success of knock-offs seems to have much more to do with marketing.
Comments
> "The mentality that you need an original, unique idea to succeed ...is rubbish."
I don't know whether to make an Electronic Arts, Activision or Zynga joke here.Suffice to say: you're absolutely right in a business sense and that's a damn shame.
Why shame? We're not really talking about endless repetition, we're talking about actual improvements, however minute, and changes that make the game playable on new iOS versions/device.
It is great if you can make something new, but if you can't, and have a good idea on how to improve something old, I say go for it. We need that too.
The problem of EA/Activision/Zynga is that they take ideas, make almost no improvements, and then use their marketing power to come on top anyway.
The shame is that the approach works almost independent of whether the improvements are there are not. The success of knock-offs seems to have much more to do with marketing.