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Comment on Lean iPhone Gaming: Building a Product in 11 Days

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My strong suggestion would be to make it free and charge 99 cents for a premium upgrade of some sorts and also give people a way to pay more if they want to (consumables). Two weeks is perfectly reasonable for an experianced iOS dev to get a first version of a simple game done but if you have never done it before it might be difficult. Shoot me an email if you get stuck on something.

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