Skip to content

Comment on The Tale of OpenGL vs. Direct3Dparent

Comments

The space of OpenGL programs that fail to produce anything visible onscreen is surprisingly vast.

This was my experience during my brief foray into graphics programming at uni. I remember failing a lot, thinking "this can't be me, somebody else somewhere is doing it wrong" and abandoning it in lieu of something more productive.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.