OpenGL is a success. D3D is a success. Two competing products/APIs/services can both be successes. The game is about providing solutions. Both D3D and OpenGL did that for a large customer base. It's not about winning/losing, but does it help solve your problem.
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OpenGL is a success by any objective measure
OpenGL is a success. D3D is a success. Two competing products/APIs/services can both be successes. The game is about providing solutions. Both D3D and OpenGL did that for a large customer base. It's not about winning/losing, but does it help solve your problem.