Very cool.
I tried to run the form example in the API documentation, and it complains that js-bidirectional-input is undefined. Am I doing something wrong?
My apologies! I had to rip out js-bidirectional-input out, and didn't update the documentation to reflect that. The documentation linked from the "API" link there is unfortunately stale, and I haven't had the time to update it. (Most of my time right now is dedicated to a new version of the evaluator, discussed at the bottom of this post.)
I'm in the middle of a rewrite of the underlying evaluator and libraries during this summer (http://hashcollision.org/whalesong), and hope to deliver in the next few weeks so that people can play with it.
Comments
Very cool. I tried to run the form example in the API documentation, and it complains that js-bidirectional-input is undefined. Am I doing something wrong?
My apologies! I had to rip out js-bidirectional-input out, and didn't update the documentation to reflect that. The documentation linked from the "API" link there is unfortunately stale, and I haven't had the time to update it. (Most of my time right now is dedicated to a new version of the evaluator, discussed at the bottom of this post.)
The Wescheme environment is meant to pair with the curriculum of the Bootstrap project (http://www.bootstrapworld.org/)
Here are some examples that highlight the features in WeScheme. Each includes both a runner and a live editor link to the source code.
A simple game:
A sierpenski triangle program: A more substantial demo of the image libraries: A simple 1-tick-per-section counter that resets when you press the button: I'm in the middle of a rewrite of the underlying evaluator and libraries during this summer (http://hashcollision.org/whalesong), and hope to deliver in the next few weeks so that people can play with it.It's not you, I get the same error.
Apologies; some of the documentation is outdated.
I'm in the middle of a revamping of the runtime and its libraries, which will hopefully be released in a few weeks.