I'm more curious about whether or not the founders felt Fanvibe's business model was a successful one. Did they feel they reached an optimal product/market fit? Or was there potentially more to give?
I've been doing research in the space(s) of sports & gaming, particularly in-game predictions, which I think can be super compelling in the right context. While I wasn't that enthralled with other aspects of the product, I.E. checking in to games (why, when I can just use a location-based service?), trash talking with other fans (can do that via social media, along with team-centric blogs/forums) etc, it seemed like Fanvibe was ahead of the curve with this in-game prediction element; at least from a non-gambling perspective.
Comments
I'm more curious about whether or not the founders felt Fanvibe's business model was a successful one. Did they feel they reached an optimal product/market fit? Or was there potentially more to give?
I've been doing research in the space(s) of sports & gaming, particularly in-game predictions, which I think can be super compelling in the right context. While I wasn't that enthralled with other aspects of the product, I.E. checking in to games (why, when I can just use a location-based service?), trash talking with other fans (can do that via social media, along with team-centric blogs/forums) etc, it seemed like Fanvibe was ahead of the curve with this in-game prediction element; at least from a non-gambling perspective.
Just curious what their thoughts were on this.