I ran through the demo for a bit. It's an interesting idea, but I'm very much not into changing the rules out from under the user. That creates an unnecessary layer of complexity, and prohibits exploration.
This might seem a little far afield, but I've been playing a lot of Baba Is You lately. For a game that's all about rewriting rules, a lot of logic is completely arbitrary. Why does "Stop" take precedence over "Defeat", and why does "Rock is Rock" take precedence over "Rock is Water"? In the end, it doesn't matter, because the game is consistent, so you learn the rules once and can rely on that behavior.
Comments
I ran through the demo for a bit. It's an interesting idea, but I'm very much not into changing the rules out from under the user. That creates an unnecessary layer of complexity, and prohibits exploration.
This might seem a little far afield, but I've been playing a lot of Baba Is You lately. For a game that's all about rewriting rules, a lot of logic is completely arbitrary. Why does "Stop" take precedence over "Defeat", and why does "Rock is Rock" take precedence over "Rock is Water"? In the end, it doesn't matter, because the game is consistent, so you learn the rules once and can rely on that behavior.