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The game I'm making has a target market of me. I'm building a game I'd like to play of the bus on the way to work.

I'm a big fan of the really slick side-scrolling shooters (think R-Type), but my biggest influence for this is my favourite Vic=20 game, Astroblitz. It's also a good excuse for me to get my pencils out and get some artwork happening - something else I used to love doing but haven't for years.

So, my motivation is pretty personal, and if it turns out anyone else likes my game too, that's a (quite nice) bonus.

This is truly the only path to happiness.

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