Just an example of the "amount of detail": the game tracks things like beard length, nausea level, ratio of indoor time to outdoor time, noise level, and it simulates the entire history of the planet before you start.
It's just too bad he can't come up with a UI that would appeal to any but the most dedicated players.
There's a player trying to get a sample of saguaro wood so they can measure some of its material properties empirically and add those to the game. And that's just one small part of some very large, recent threads researching real-world stuff to improve the game's model.
Someone actually went through about a couple of hundred random types of stone and wood to find out more information on them and input proper data for them, rather than using the defaults for wood and stone.
That thread is somewhere on the Suggestions forum.
Comments
Just an example of the "amount of detail": the game tracks things like beard length, nausea level, ratio of indoor time to outdoor time, noise level, and it simulates the entire history of the planet before you start.
It's just too bad he can't come up with a UI that would appeal to any but the most dedicated players.
Not just in game, but out of game detail, too.
There's a player trying to get a sample of saguaro wood so they can measure some of its material properties empirically and add those to the game. And that's just one small part of some very large, recent threads researching real-world stuff to improve the game's model.
Someone actually went through about a couple of hundred random types of stone and wood to find out more information on them and input proper data for them, rather than using the defaults for wood and stone.
That thread is somewhere on the Suggestions forum.