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Comment on Sony: The Company That Kicked the Hornet's Nestparent

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I've always wondered how Sony measures these things. What do they use to show that it actually stops piracy (I'm sure it can slow it down a bit) for a lot of people, and that those people then turn into customers? How do they control for things like "popular game" vs. "unpopular game", how do they control for pirates who try the game then buy?

How many people go through the time and effort to mod their console just to 'try before they buy?' There may be a handful, but this isn't PC gaming we're talking about here.

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