If there wasn't so much piracy affecting sales, there wouldn't be a need for those anti-piracy measures. PC gaming is practically non-existent with the exception of Blizzard.
So I see you've mastered the fine art of hyperbole, or perhaps just ignorance? For example, between 2008 and 2009, PC game sales increased from $11 billion to $13.1 billion. PC retail game sales are shrinking, but digital downloads have more than offset that decline. And yeah, sure, Blizzard makes a ton of money, but there seems to be a lot of companies in the PC gaming space making money, see: Valve, StarDock, PopCap, even little guys like Mojang.
I think you are misinformed about the health of PC gaming. Many major titles are released for the PC every year, and it is fairly rare for there to be a major release for the XBox that does not also come out for the PC.
Comments
If there wasn't so much piracy affecting sales, there wouldn't be a need for those anti-piracy measures. PC gaming is practically non-existent with the exception of Blizzard.
So I see you've mastered the fine art of hyperbole, or perhaps just ignorance? For example, between 2008 and 2009, PC game sales increased from $11 billion to $13.1 billion. PC retail game sales are shrinking, but digital downloads have more than offset that decline. And yeah, sure, Blizzard makes a ton of money, but there seems to be a lot of companies in the PC gaming space making money, see: Valve, StarDock, PopCap, even little guys like Mojang.
I think you are misinformed about the health of PC gaming. Many major titles are released for the PC every year, and it is fairly rare for there to be a major release for the XBox that does not also come out for the PC.