Not based on the Minecraft engine. The Minecraft engine is proprietary and closed-source. Also, it is (according to the developers) a bit of a runny mess, so licensing doesn't make sense either.
Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?
I hope they borrow ambient occlusion. It makes it possible to see the edge of a voxel that's in front of an identically colored voxel, and makes the whole game much easier on the eyes.
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Not based on the Minecraft engine. The Minecraft engine is proprietary and closed-source. Also, it is (according to the developers) a bit of a runny mess, so licensing doesn't make sense either.
That's a shame. I guess this game would progress more quickly if it could leverage Minecraft's engine, since it looks the concept is nearly the same.
Leveraging "a bit of a runny mess" doesn't sound like it would make progress quicker. And, once the voxel rendering is implemented, is there that much more for this game to borrow from Minecraft?
I hope they borrow ambient occlusion. It makes it possible to see the edge of a voxel that's in front of an identically colored voxel, and makes the whole game much easier on the eyes.
Well I was speaking of the rendering engine only, so yes that would be an advantage. A joint effort maybe :) I dunno I'm just thinking out loud.