Skip to content

Comment on WebGL + Node.js + WebSockets = A Web Technology Perfect Storm

Comments

On the latest version of Chrome / Ubuntu Linux, doesn't work for me.

Works for me on the same (64 bit though).

That said, there's horrible tearing and it's also really slow when you are near another box and looking at it.

Close your browser. Open the console. Open your browser with:

  google-chrome --enable-webgl --ignore-gpu-blacklist

This does not work on Chromium 12.0.712.0 (79102) on Ubuntu 10.10. Everything just silently fails with "Error creating WebGL context." in JS console.

I'm not really sure what is wrong, but it might be that you lack OpenGL libraries. You might want to check out this page: http://learningwebgl.com/blog/?p=11

I figure I might as well let you know what you're missing. The guy coded up a 3D world in which you walked around as a square with text floating above your head. It reminded me of World of Warcraft and other MMOs, despite its graphics being far below those of Minecraft.

Did you run Chrome with "–enable-webg" flags set (don't know if they are default on Ubuntu/Linux?

That should no longer be required. Some cards are blacklisted due to older drivers. Try updating your drivers to the lastest ones from NVIDIA or ATI. If that doesn't --ignore-gpu-blacklist might work but if your card is blacklisted it might crash your browser.

Windows XP/ Latest google chrome/ Firefox 4.0 .... Doesn't work for me either.

Should now fall back to canvas rendering when webgl isn't supported.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.