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Comment on 24a2: An ultra-minimalist game engineparent

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You always have to update every frame -- UI, sounds, animations, etc -- the question is whether you update your game simulation every frame. But really, you don't want to link your simulation-updates to your frame updates anyways, real time or not, because then you get weird behaviors like different framerates producing different physics (I believe it was quake that famously let's you jump further if your framerate is higher).

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