In my first year of a programming certificate (1993?) I wrote several really bad games (in Pascal) that only my best friend and brother played.
The whole HTML5 game thing got me excited enough to try again and "Last Man Standing: A Zombie Apocalypse" was born.
Now, thanks to the power of the internet, a game that may have seen a couple of people play has had 20,000 hits, and sees, on the long tail, between 50 and 100 people a day (50% repeat visits).
That's not a lot of people, but it's a hell of a lot more than just my mate :) and I love the fact that there are people out there that like my game enough to come back to it :)
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In my first year of a programming certificate (1993?) I wrote several really bad games (in Pascal) that only my best friend and brother played.
The whole HTML5 game thing got me excited enough to try again and "Last Man Standing: A Zombie Apocalypse" was born.
Now, thanks to the power of the internet, a game that may have seen a couple of people play has had 20,000 hits, and sees, on the long tail, between 50 and 100 people a day (50% repeat visits).
That's not a lot of people, but it's a hell of a lot more than just my mate :) and I love the fact that there are people out there that like my game enough to come back to it :)