Which largely mirrors my testing (though my code was by no means highly optimised). It's jerky enough at present that I'm trying to pick up Lua and use something like Corona for game dev. At the rate things are going though, I'd say it'll be more than feasible within a couple of years (as in there's enough support out there to make it worthwhile).
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Have you experimented with the fps on Android or iOS? Just wondering if it's playable at all.
From the links out (to the JS game kit): http://impactjs.com/documentation/impact-on-mobile-platforms
Which largely mirrors my testing (though my code was by no means highly optimised). It's jerky enough at present that I'm trying to pick up Lua and use something like Corona for game dev. At the rate things are going though, I'd say it'll be more than feasible within a couple of years (as in there's enough support out there to make it worthwhile).
It's not playable on my Nexus One. When a bunch of monsters are on the screen it gets down to ~10 FPS. So close!