The app in question had thousands of connected components, so that was a huge bottleneck for them. For many apps it doesn't matter.
The app that Recoil was originally extracted from has an extremely complex set of state and interdependent derived processes -- also heavily hooked into and modified by third-party plugins. This type of complexity is exactly what Recoil was designed to handle.
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The app in question had thousands of connected components, so that was a huge bottleneck for them. For many apps it doesn't matter.
The app that Recoil was originally extracted from has an extremely complex set of state and interdependent derived processes -- also heavily hooked into and modified by third-party plugins. This type of complexity is exactly what Recoil was designed to handle.
Thanks for your kind words.
That's awesome. Best of luck going forward!