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Comment on It’s 25 years since Sega of America made its biggest mistakeparent

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It's because the internet has given control of software to companies. Pre 2005 the only control game companies had over software was a few PC RPG's that had been rebranded mmo. In an internet enabled world, every game can be made client-server and have in game stores.

The internet is what ruined gaming because it gave corporations and developers too much power and control of the software and the ability to deny ownership, dedicated servers to their customers.

I noticed this while searching for quality mobile games to help pass the time in quarantine. "Always on" completely changes the gaming medium since that constant relationship between developer and player means the product should never "end".

I don't like to think of new technology as "ruining" something, but maybe art is the one exception. After all filmmakers stubbornly stuck with 24 fps even when frame rates improved.

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