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I think it all comes down to lack of polish. Even in the early days, the iPhone SDK was leagues above the Playbook SDK in terms of polish. My personal anecdote is that the tools only run on 64 bit Macs but I could find no mention of that in the documentation. It was not a big deal, but these things add up. The free Playbook offer will probably help more than a few developers look past these flaws and try it out.

I absolutely agree, although the iPhone SDK was pretty rough when it started too. Keep in mind that Apple had a massive head start in that department, even at that point, because they'd been putting out OSX developer tools for years.

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