I've also been an iPhone Dev right from the start and I didn't find it that difficult. Sure, the provisioning stuff took some hours, and uploading an app to an actual device was as simply as clicking 'build & run'.
Publishing an app was a tad more difficult, what with the distribution profile and whatnot, but the developer in question didn't even get that far with RIM.
Dude. The documentation for configuring your provisioning profiles and other faffing around was 60 pages long. If you messed up any single step in the 60 page long process you had to go back to the start.
Also, yes, everything was love and kittens for North American devs, but the process was (and still is) a major PITA for devs outside of NA.
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I've also been an iPhone Dev right from the start and I didn't find it that difficult. Sure, the provisioning stuff took some hours, and uploading an app to an actual device was as simply as clicking 'build & run'. Publishing an app was a tad more difficult, what with the distribution profile and whatnot, but the developer in question didn't even get that far with RIM.
Dude. The documentation for configuring your provisioning profiles and other faffing around was 60 pages long. If you messed up any single step in the 60 page long process you had to go back to the start.
Also, yes, everything was love and kittens for North American devs, but the process was (and still is) a major PITA for devs outside of NA.