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Sorry if my tone came off as blaming like you said. I didn't mean to be blaming git or holding it responsible for something. I see a lot of existing inertia for Perforce in the AAA game development industry, and wanted to express that.

I think you're correct in that git is the go-to version control software. I'd reach for it as a default tool every time. I do work with older programmers where the majority of their careers have been in Visual C++ and Perforce, and I've definitely heard sentiments seeing it as wheel-reinventing. I don't agree with them, but it's what I've experienced.

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