What kind of apps? As of Gingerbread, the NDK supports OpenSL ES, which seems like a perfectly decent API for games and other low-latency audio applications.
Contrast this with iOS which provides the robust and featureful CoreAudio api. As far as I can tell there doesn't appear to be anything like the new Accelerate framework introduced in iOS 4 for Android either, so things like native FFT aren't available.
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What kind of apps? As of Gingerbread, the NDK supports OpenSL ES, which seems like a perfectly decent API for games and other low-latency audio applications.
Realtime, low-latency audiovisual instruments. OpenSL may make this possible, although that's not clear yet: http://music.columbia.edu/pipermail/portaudio/2010-December/...
Contrast this with iOS which provides the robust and featureful CoreAudio api. As far as I can tell there doesn't appear to be anything like the new Accelerate framework introduced in iOS 4 for Android either, so things like native FFT aren't available.