Great work, and the adversarial aspect is an interesting twist.
One quick suggestion on the scoring.
Currently scoring favours quantity over quality so the best strategy is to just find the big empty areas rather than thoroughly clearing around bombs. If the score also factored in the adjacent bomb count for each revealed position it would make that a more viable strategy.
Comments
Yeah, adjustable viewport size is on my TODO list.
Yes, this is intentional. I want to see how people start collaborating across very limited channels. Or how they start playing against each other :)
Great work, and the adversarial aspect is an interesting twist.
One quick suggestion on the scoring.
Currently scoring favours quantity over quality so the best strategy is to just find the big empty areas rather than thoroughly clearing around bombs. If the score also factored in the adjacent bomb count for each revealed position it would make that a more viable strategy.