Comment on Show HN: Virtual pet game made for my daughterComments−tofu_ink6yconsole javascript hacking ;)var ele = document.createElement('div'); ele.setAttribute('id', 'foo'); //$('.stage').append("<div id='foo'>m</div>"); document.getElementsByClassName('stage')[0].appendChild(ele);var dict = { pain: { energy: 'paddle', waste: 'needs to fart' }, sad: { ideas: 'coffee' }, frustration: { fatigue: 'sleep', energy: 'food' // 'paddle' }, restless: { concentration: 'knit?', waste: 'fart' }, tired: { fatigue: 'needs sleep' } };// happy concentration // estatic ideas / waste // restless wastertrigger = setInterval(function() { var s = getState(STATE); var msg = s.mood.name + ' ' + s.mood.reason ; if (dict[s.mood.name] && dict[s.mood.name][s.mood.reason]) msg = dict[s.mood.name][s.mood.reason]; var other = ['concentration','energy','fatigue','ideas','waste']; for (var i = 0; i < other.length; ++i) msg += ' ' + other[i] + ':' + (s.creature[other[i]].count).toFixed(1); document.getElementById('foo').innerHTML = '<small>'+ msg +'</small>'; }, 100)/* i couldnt find the mute button */ function playSound(state, sound){}
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console javascript hacking ;)
var ele = document.createElement('div'); ele.setAttribute('id', 'foo'); //$('.stage').append("<div id='foo'>m</div>"); document.getElementsByClassName('stage')[0].appendChild(ele);
var dict = { pain: { energy: 'paddle', waste: 'needs to fart' }, sad: { ideas: 'coffee' }, frustration: { fatigue: 'sleep', energy: 'food' // 'paddle' }, restless: { concentration: 'knit?', waste: 'fart' }, tired: { fatigue: 'needs sleep' } };
// happy concentration // estatic ideas / waste // restless waster
trigger = setInterval(function() { var s = getState(STATE); var msg = s.mood.name + ' ' + s.mood.reason ; if (dict[s.mood.name] && dict[s.mood.name][s.mood.reason]) msg = dict[s.mood.name][s.mood.reason]; var other = ['concentration','energy','fatigue','ideas','waste']; for (var i = 0; i < other.length; ++i) msg += ' ' + other[i] + ':' + (s.creature[other[i]].count).toFixed(1);
}, 100)/* i couldnt find the mute button */ function playSound(state, sound){}