Personally, I think a little more feedback into what effect each action has would be good. I couldn't figure out if the buttons did anything at all except change the animation. Perhaps a status bar showing the hunger/thirst/boredom going up or whatever.
I think that this is supposed to be similar to the classic tamagotchi's off of the 90's. There were no status bars (like a real pet) and figuring it out was part of the charm . I do think that if the pet is really hungry/thirsty/tired there should be an a different animation, like pointing to mouth for hunger.
I agree animations and aesthetic are awesome (much better than the original LCD pixel Tamagotchi's).
Comments
Personally, I think a little more feedback into what effect each action has would be good. I couldn't figure out if the buttons did anything at all except change the animation. Perhaps a status bar showing the hunger/thirst/boredom going up or whatever.
The animations and the aestetic are great though!
I thought clicking around different combinations of buttons to discover what would happen was part of the fun. I kept trying to kill it to no avail.
I'm actually laughing out loud at that statement.
Humans. So weird.
I think that this is supposed to be similar to the classic tamagotchi's off of the 90's. There were no status bars (like a real pet) and figuring it out was part of the charm . I do think that if the pet is really hungry/thirsty/tired there should be an a different animation, like pointing to mouth for hunger.
I agree animations and aesthetic are awesome (much better than the original LCD pixel Tamagotchi's).
just put debug=1 into the location bar.
I did it, no wonder it has exhausted face, the fatigue bar is too high