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No, in the many discussions I've had with Oculus, they've not given me a solid reason. If you talk to other developers, it is apparently their policy not to give feedback.

My game embeds a full browser, and can navigate to YouTube pages - it really is a full browser though, showing ads and dutifully registering tracking impressions and everything. But the browser is actually just background noise, the actual challenge is a motion captured artistic performance, and that drives everything in the game - this is well-protected by fair use.

The browser state is just made to sync up with that performance, and the side-effect is that, if the creator of the mocap moved reasonably in line with the music, you feel as if you're moving to the music too, when in fact you're actually interacting with the motion capture.

You might consider feeling out r/oculusquest to see if people would be interested. Or maybe a limited free itch.io version that's restricted to a defined YouTube playlist?

There's a pretty big crowd of people in that community set up for sideloading. Main reasons being Beat Saber mods, Pavlov beta, Tea for God, Virtual Desktop with SteamVR streaming, and probably others that I'm forgetting.

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