Skip to content

Comment on Godot 3.2 beta 1parent

Comments

Godot is a fun engine but it’s not ready for serious production of 3D games beyond those with very minimal assets and gameplay. Graphically it’s fine but not great, performance is an issue. They went down a rabbit hole of rewriting their rendering engine several times and the latest iteration is supposedly better on the vulkan pipeline. However the real barrier to development is the rest of the system. This shift in focus and new-feature-syndrome has led to stagnation in other parts of the engine that affect usability when developing a 3D game. There’s an issue in the tracker called “everything wrong with godot in one video” or something where someone goes over all the usability issues they had with the 3D engine. AFAIK a lot of those things didn’t get addressed and the issue is still open. Not enough priority is given to ergonomics and usability and most focus is given to new features such as graphics. Tooling is critical in game dev and godot falls just short of being professional grade that it’s heart breaking. Minor cuts and inconveniences everywhere plus poor graphics performance just add up to be too much of a hinderance to actually build a game. But hey, at least they implemented global illumination right?

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.