Skip to content

Comment on Ogre 1.12.3parent

Comments

If you're starting from scratch and trying to pick a toolchain to build your next game with, there aren't many reasons to go with Ogre. Unity/Unreal will get you off the ground much faster, and the tooling is much better for sustained work.

On the other hand, if you're trying to build a C++ based game engine, Ogre isn't a bad place to start. However, you probably don't need your own game engine.

For context, I used Ogre for various things starting from ~2007 and stopped around 2015. By then Unity was the obvious choice if you were a 1-2 person shop and wanted to spend less time wrangling code and more time making stuff.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.