I can remember coding with Irrlicht around 2004, 2005. Ogre seemed to have a much larger learning curve, so I never dived into it. Glad to see it's still around, though.
Same here - for a newcomer to C/C++ looking to play with a 3D engine, I found Irrlicht way easier to get started with. And I seem to remember Ogre had some kind of weird pre-compile step that made working with it far harder, and put me off completely.
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I can remember coding with Irrlicht around 2004, 2005. Ogre seemed to have a much larger learning curve, so I never dived into it. Glad to see it's still around, though.
Same here - for a newcomer to C/C++ looking to play with a 3D engine, I found Irrlicht way easier to get started with. And I seem to remember Ogre had some kind of weird pre-compile step that made working with it far harder, and put me off completely.