I don't understand why people are impressed by HTML Canvas demos. It's like getting impressed by a calculator adding two numbers together. Or being impressed by a for loop statement in a language. Or being impressed by an fopen statement to read files.
A collection of drawRect, drawCircle and setBrushColor calls isn't impressive just because it's done in JS. That's what graphics libraries are supposed to do. Maybe I'm missing something here...
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I don't understand why people are impressed by HTML Canvas demos. It's like getting impressed by a calculator adding two numbers together. Or being impressed by a for loop statement in a language. Or being impressed by an fopen statement to read files.
A collection of drawRect, drawCircle and setBrushColor calls isn't impressive just because it's done in JS. That's what graphics libraries are supposed to do. Maybe I'm missing something here...
You have (understandably) been led astray by a poorly considered title.
The article demonstrates a vector based 'hand drawing' algorithm that happens to use the HTML5 logo and be implemented in javascript with canvas.
Unfortunately it doesn't appear to implement a generalised library for scruffy drawing.