Christer Ericson's book "Real-time Collision Detection" covers all this and much, much more in a very readable (IMO) fashion. The companion website for the book is at http://realtimecollisiondetection.net/ and the blog on that site can be just as invaluable a source of information as the book itself.
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Christer Ericson's book "Real-time Collision Detection" covers all this and much, much more in a very readable (IMO) fashion. The companion website for the book is at http://realtimecollisiondetection.net/ and the blog on that site can be just as invaluable a source of information as the book itself.
Yes, that's a very nice book. I built a very rudimentary 2D physics engine in javascript based on it. Eberly's Game Physics is another nice book as well. http://www.amazon.com/Game-Physics-Second-David-Eberly/dp/01...
Oh wow, I hadn't heard of that. Thanks a lot.