Comment on How I implemented 2D collision detection in Pistol SlutparentComments−unwind15yOn the other hand, the NES games' collision routines were with 99.6% certainly done in hand-written assembly; this article is about a JavaScript-based game engine.−gloob15yIt is a peculiar property of the software industry that "advance" means "able to do the same things as before, but more slowly".−shazow15yAble to do the same things as before, but in a week instead of a year.−jokermatt99915yBut much easier on the programmers.−mrcharles15yAs far as I know there were no high level compilers for either the NES or the SNES.
Comments
On the other hand, the NES games' collision routines were with 99.6% certainly done in hand-written assembly; this article is about a JavaScript-based game engine.
It is a peculiar property of the software industry that "advance" means "able to do the same things as before, but more slowly".
Able to do the same things as before, but in a week instead of a year.
But much easier on the programmers.
As far as I know there were no high level compilers for either the NES or the SNES.