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Comment on How I implemented 2D collision detection in Pistol Slutparent

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On the other hand, the NES games' collision routines were with 99.6% certainly done in hand-written assembly; this article is about a JavaScript-based game engine.

It is a peculiar property of the software industry that "advance" means "able to do the same things as before, but more slowly".

Able to do the same things as before, but in a week instead of a year.

But much easier on the programmers.

As far as I know there were no high level compilers for either the NES or the SNES.

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