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Comment on An Inside Look at Microsoft’s Newest Flight Simulatorparent

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I am working on exactly this with an engine I have developed in my spare time. So far, I have implemented a realistic physics model for both flight through a fluid (based on stability derivatives, much like Flight Simulator) and for space travel (currently Newtonian). Although I hope to one day support a large procedural universe, currently only a Terra type world with an Earth-like moon are supported.

http://ajudson.com/

Awesome. Looks promising!

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