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Comment on An Inside Look at Microsoft’s Newest Flight Simulatorparent

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They said that they aren't using raytracing I believe. That'd be great if they did, I don't think there are any killer apps for a 2080ti yet, but this would certainly be one.

I don't think there's anything here that would particularly benefit from raytracing. Raytracing usually shines when modeling stuff like reflections, refractions, and multiple light sources that are expensive with shaders, but I don't see much of that here.

I thought rendering layered volumetric stuff is where RTX would shine but I don't know much about that type of rendering tbh.

this extremely interesting video show state of the art techniques used to fake global illumination without using ray-tracing and compares the result with the ray-traced variant https://youtu.be/CuoER1DwYLY?t=127

long story short moving object color casting light is the main visible difference that cannot be replicated with traditional techniques (like baking the light reflection in the scene at built time, but can be faked convincingly); ray-tracing is also not limited at reflecting elements that are on the scene like what you'd get from screen space reflection, which is less noticeable of an effect but is there if you pay attention and know what to look for.

Agree, but I suppose I meant more in terms of optimizing performance by making use of idle 2080TI RT cores. Volumetric cloud lighting as OP said, cabin reflections, water perhaps..

I'll take anything that would mean the community doesn't need to keep modifying .CFG parameters to get an extra few FPS

For my RTX2080 (non ti) the killer app is VR, all the bells and whistles to the max and 80fps solid (Rift S) is worth it.

Outside of that use case a 2070 super makes far more sense (wasnt out when I bought mine though).

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