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Comment on When A Game Designer teaches a College Course: No Grading, just Levelling Upparent

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Intermediate work is used as a way to get students to perform work as the semester progresses, rather than trying to do it all at the end.

There's lots of reasons why. For example:

* Memory formation works best with spaced repetition.

* Students will just cram for an exam if you let them, which won't form long term recall.

* Spreads the assessment workload over the semester.

Actually, spaced repetition with game mechanics might work best. I was looking at a spaced repetition idea for a thesis ... a badges/levelling up thing might make it easier to pitch to students.

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