As time goes on and more people enter the industry, I wonder if tech as a whole will come to mirror the video game industry more closely. In video games, it does seem like the oversupply of programmers & their desire to work in the industry no matter what causes lower wages and longer hours for employees relative to the rest of the tech world. And in the independent video game development scene (which might be more analogous to startups), the number of financially unsuccessful games is growing massively as more and more people try to get involved. It seems to be at the point where you need to go into that space assuming it will be unprofitable.
I guess it depends on the talent distribution of the influx of new aspiring engineers -- after all, in some contexts it doesn't matter if 2-3x more people are lining up to willingly do your job if they don't have the skillset to actually replace you. But it could be unfortunate for the jobs that don't have the luxury of being protected by high barriers to entry.
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As time goes on and more people enter the industry, I wonder if tech as a whole will come to mirror the video game industry more closely. In video games, it does seem like the oversupply of programmers & their desire to work in the industry no matter what causes lower wages and longer hours for employees relative to the rest of the tech world. And in the independent video game development scene (which might be more analogous to startups), the number of financially unsuccessful games is growing massively as more and more people try to get involved. It seems to be at the point where you need to go into that space assuming it will be unprofitable.
I guess it depends on the talent distribution of the influx of new aspiring engineers -- after all, in some contexts it doesn't matter if 2-3x more people are lining up to willingly do your job if they don't have the skillset to actually replace you. But it could be unfortunate for the jobs that don't have the luxury of being protected by high barriers to entry.