Wouldn’t the ideal solution (if you really need rust performance) then be to write platform-Native applications (ie swift/obj-c for Mac) with bridges to performance critical parts in rust?
I’m probably very naive here- since I am not a rust or swift developer!!
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Wouldn’t the ideal solution (if you really need rust performance) then be to write platform-Native applications (ie swift/obj-c for Mac) with bridges to performance critical parts in rust?
I’m probably very naive here- since I am not a rust or swift developer!!