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Comment on How Artifact became Valve's biggest failureparent

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Right. I don't think it's controversial at all to say that the game would have been far more successful with a visible and statistically sound MMR (Elo, Glicko, whatever). I played Artifact for maybe 30 hours. The free draft was fine, and I never engaged with the other forms of gameplay so the predatory economics didn't directly affect my experience.

But in the end I had no way of knowing whether I was getting any better, and the games ended up feeling totally meaningless.

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