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Comment on Rethinking the Commodore 64 Memory Map (2018)

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It's great to see someone putting so much thought into this. I've been coding heavily in hires (320x200) mode the last few weeks on this platform.

Having the memory banks swappable has all kinds of fun quirks. For example, although the VIC-II could address many different 8K memory locations for the hi-res screen, only four are okay, because others would be the character ROM ($1000 and $9000). Therefore, people tend to put the music code at $1000.

Also there's only one color memory for all the character mode pages and character memory is the color memory for hires mode!

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