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Comment on Usability of Accelerometer Controls in Games

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Awesome advice.

Control is one of my biggest concerns with games. If the controls are bad, the game is dead to me. I can overlook bad plot, acting, graphics, audio, and many other things, but I can't overlook bad controls. I have actually played games that otherwise sucked, just because the controls were so awesome.

Yeah. I also noticed how some games e.g. Reckless Racing "brute-force" controls usability by offering a handful of different options – virtual wheels, accelerometer, simple buttons, etc.

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