On apps sold through the App Store, Apple makes 30 percent. On free iAd-supported apps it makes 40 percent.
Personally, I don't think iAd Producer (or its sibling) will create "native-quality" apps. I can't imagine games like Infinity Blade being created in HTML5. But surely, database viewers (like many apps in the App Store are) should run fine.
That's the point – it's intended as anything but a serious competitor to the native stack. The thing is, to make a simple widget app (comparable to the built-in weather app), you don't need the kind of low-level access that a complex game like Infinity Blade needs. When you're making something that could be built in HTML5, why should you have to bother with an NSAutoReleasePool?
There's room for a secondary, more abstracted dev environment for the iPhone. Palm is proving it with Ares.
Comments
On apps sold through the App Store, Apple makes 30 percent. On free iAd-supported apps it makes 40 percent.
Personally, I don't think iAd Producer (or its sibling) will create "native-quality" apps. I can't imagine games like Infinity Blade being created in HTML5. But surely, database viewers (like many apps in the App Store are) should run fine.
That's the point – it's intended as anything but a serious competitor to the native stack. The thing is, to make a simple widget app (comparable to the built-in weather app), you don't need the kind of low-level access that a complex game like Infinity Blade needs. When you're making something that could be built in HTML5, why should you have to bother with an NSAutoReleasePool?
There's room for a secondary, more abstracted dev environment for the iPhone. Palm is proving it with Ares.