Few months back, there was a story here at HN about someone writing just such game to be played over a SSH connection. There were huge problems with the fact that you cannot reliably detect when the user stops pressing a key.
IIRC, it was an action/arcade game, though, so it might be more tolerable for something not twitch-based.
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Few months back, there was a story here at HN about someone writing just such game to be played over a SSH connection. There were huge problems with the fact that you cannot reliably detect when the user stops pressing a key.
IIRC, it was an action/arcade game, though, so it might be more tolerable for something not twitch-based.