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Comment on Why Canvas is not an obvious choice for web gamesparent

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no discredit to your developer friend, but the level of visual complexity that the OP refers to is far in advance the game you linked.

Here's a video of the Aves engine in action:

http://www.youtube.com/watch?v=Ol3qQ4CEUTo

As someone building an HTML/javascript-based animated game myself[1], I'm somewhat aware of the challenges involved and am frankly amazed that the OP has this level of performance coming from HTML/js on so many different game objects.

[1] http://littlecosm.com - a massively multiplayer twitter client!

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