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Comment on Halo was written with a Lisp dialect called blamscript (2014)

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This seems like a pretty typical pattern: Back when I did games (mid 90's), it was pretty essential to come up with a tight game engine with components that could be driver from a script: That way someone in design/production could focus on making things interesting and fun without needing to mess with a compiler.

In our case, we used tcl, but embeddable lisp would have worked too.

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