There are fewer variables when factoring in your opponent modeling. I'm sure being who you are you are very familiar with the UofA research and I'm pretty sure it backs up this statement.
Pushing every hand isn't right, it's pushing every hand with certain cards that Sklansky taught which admittedly is only a slight loser but a loser none the less.
I'm not saying limit holdem isn't a complex deep game, all I'm saying is that when it comes to bots no-limit bots are a lot harder to get right(in opponent modelling primarily which is a big part of bots these days).
I think no-limit is the tournament game of choice because it's seen by the general public as being the more exciting of the two(not that I agree but thats another discussion).
I still disagree and think that limit is, in general, a much more complex game. But even if it's not, I think you're thinking of building a bot that's a world class player. That may be harder at no-limit, I'm not really sure.
But if you're building from the standpoint of breaking even at low stakes, it's far easier to do for no-limit, especially sit and goes. It's literally a couple hundred lines of if/then statements.
Comments
There are fewer variables when factoring in your opponent modeling. I'm sure being who you are you are very familiar with the UofA research and I'm pretty sure it backs up this statement.
Pushing every hand isn't right, it's pushing every hand with certain cards that Sklansky taught which admittedly is only a slight loser but a loser none the less.
I'm not saying limit holdem isn't a complex deep game, all I'm saying is that when it comes to bots no-limit bots are a lot harder to get right(in opponent modelling primarily which is a big part of bots these days).
I think no-limit is the tournament game of choice because it's seen by the general public as being the more exciting of the two(not that I agree but thats another discussion).
I still disagree and think that limit is, in general, a much more complex game. But even if it's not, I think you're thinking of building a bot that's a world class player. That may be harder at no-limit, I'm not really sure.
But if you're building from the standpoint of breaking even at low stakes, it's far easier to do for no-limit, especially sit and goes. It's literally a couple hundred lines of if/then statements.