If you look at the letter from Thomas M. Saunders, Esq. towards the middle of the page, you'll notice a handwritten reference to Skip Paul. This is the same Skip Paul who championed our game, 13 years later, while a senior executive at Universal Studios -- and who in fact decided the character of Crash should be a bandicoot rather than a wombat. (The article also quotes Mark Cerny, who was our producer, and who was brought in to Universal by Skip.)
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If you look at the letter from Thomas M. Saunders, Esq. towards the middle of the page, you'll notice a handwritten reference to Skip Paul. This is the same Skip Paul who championed our game, 13 years later, while a senior executive at Universal Studios -- and who in fact decided the character of Crash should be a bandicoot rather than a wombat. (The article also quotes Mark Cerny, who was our producer, and who was brought in to Universal by Skip.)