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Comment on Understanding Quaternionsparent

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Normally in 3d space you will have to construct quaternions for rotations along yaw, pitch and roll, and then take their product to get the quaternion of the orientation of the rigid body

Is this not just using Euler angles via quaternions? If I understand correctly, tracking rotation via yaw, pitch, and roll will still run into issues of gimbal lock because it's the same parameterization just using quaternions.

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