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Comment on Show HN: Strife, a 2D game library for Goparent

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Once you get past a certain point of developing a complex game in Unity, one of the optimization techniques is to keep runtime allocations at 0 bytes in order to prevent a GC pause from ever happening.

It is, but it's still an option. It's not like "language with GC" == no-go for games, as the parent implied.

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