Skip to content

Comment on A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Renderingparent

Comments

Thanks for the heads-up! Oddly enough the dynamic scene near the end reminds me of a recent video by Jon Burton where he explains how his game company managed to get an incredibly high number of particle effects on the Playstation 2. It looks like in both cases, the idea is to make the implementation functional and fully computable on a VPU/GPU with as little overhead of moving data between RAM, CPU and GPU as possible.

[0] https://www.youtube.com/watch?v=JK1aV_mzH3A

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.