But most of the fundamentals seem to be there, so it looks like it's still a useful chunk of code. My guess is that they deleted anything that EAWekKit didn't need.
Excellent find none the less. How did you find this?
I hosted the files in a Github project so that other people could find it in a nice convenient way. As far as I can tell, this is allowed by their license terms.
Comments
I think there might be stuff missing. I tried searching for everything mentioned in this paper:
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n227...
and these things seem to be missing:
priority_queue, rand, deque, numeric, stack
But most of the fundamentals seem to be there, so it looks like it's still a useful chunk of code. My guess is that they deleted anything that EAWekKit didn't need.
TBH that was published 3 years ago, probably something changed from then.
Excellent find none the less. How did you find this?
I hosted the files in a Github project so that other people could find it in a nice convenient way. As far as I can tell, this is allowed by their license terms.
http://github.com/paulhodge/EASTL
Keyframe, Let me know if you want a shoutout, I can add your name to the README.
I was alerted via twitter by other gamedevs... no shoutout! Really nice of you to setup EASTL like that, I'll alert others.